Elegidos los juegos para la exposición del Smithsonian

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Elegidos los juegos para la exposición del Smithsonian





Posiblemente los lectores mas nuevos no recordéis esta entrada de los albores de este blog, hace ya casi 3 meses. En el os hablaba de una encuesta abierta que el museo Smithsonian había organizado para elegir los 80 videojuegos mas representativos artísticamente de todos los tiempos para organizar una exposición con ellos.

Estaban divididos por categorías, y hoy por fin se han anunciado los componentes de dicha exposición:
Era 1: Start!

Atari VCS
- Pac‐Man , 1981, Toru Iwatani /Tod Frye
- Pitfall! , 1982, David Crane
- Space Invaders , 1980, Rick Maurer
- Combat, 1977, Steve Mayer, Joe Decuir, Larry Kaplan, Larry Wagner

Colecovision
- Donkey Kong ™, 1982, Shigeru Miyamoto
- Pitfall II: Lost Caverns , 1984, David Crane, adapted by Robert Rutkowski.
- Zaxxon , 1982, David Wesely and Dan Nicholson, Programmers. Adapted by Lawrence Schick
- Star Trek: Strategic Operations Simulator , 1983 (1984 on Colecovision), Adapted by Sam Palahnuk

Mattel Intellivision
- TRON: Maze‐Atron, 1982, Russ Haft.
- Advanced Dungeons and Dragons, 1982, Tom Loughry.
- Star Strike , 1981, David Akers.
- Utopia , 1981, Don Daglow, Kai Tran.
Era 2: 8-Bit

Commodore 64
- Jumpman , 1983, Randy Glover
- The Bard's Tale III: Thief of Fate, 1988, Michael A. Stackpole, Brian Fargo, Rebecca Ann Heineman, Bruce Schlickbernd
- Attack of the Mutant Camels, 1983, Jeff Minter
- Sid Meier's Pirates! 1987, Original design by Sid Meier, Arnold Hendrick.

Nintendo Entertainment System
- Super Mario Brothers 3, 1988 (1990 on NES), Shigeru Miyamoto, Takashi Tezuka, Creators. Emi Tomita, Graphic Design.
- The Legend of Zelda, 1986 (1987 on NES), Created by Shigeru Miyamoto and Takashi Tezuka.
- 1943: The Battle of Midway, 1988, Yoshiki Okamoto.
- Desert Commander, 1989, Unidentified artist. Kemco

SEGA Master System
- Marble Madness, 1986 (1992 on SEGA Master System), Mark Cerney, Steve Lamb.
- Phantasy Star, 1987, Yuji Naka, Lead Programming. Rieko Kodama, Executive Design.
- After Burner, 1988 Designed by Yu Suzuki.
- Spy vs Spy, 1984 (1986 on SEGA Master System), Michael J. Riedel.
Era 3: Bitwars!

SEGA Genesis
- Earthworm Jim , 1994, Original concept by Doug TenNaple. Stephen Crow, Lead Artist.
- Phantasy Star IV , 1993, Original story by Toru Yoshida.
- Gunstar Heroes , 1993, Tetsuhiko Kikuchi, Cool Character Creator. Hiroshi Iuchi, Background Art
- Dune II: Battle for Arrakis , 1994, Matthew Hansel, Sandy Dobbs, Artists. Aaron E. Powell, Joseph Bostic, Designers.

Super Nintendo Entertainment System
- Super Mario World , 1991, Shigeru Miyamoto, Takaya Imamura.
- The Legend of Zelda: Link to the Past , 1991 (1992 on SNES), Shigeru Miyamoto, Takaya Imamura, Creators. Su Chol Lee, Mitsuaki Araki, Joko Kazuki, Game Design.
- Star Fox ™, 1993, Shigeru Miyamoto, Takaya Imamura, Creators. Takaya Imamura, Tsuyoshi Watanabe, Designers
- SimCity , 1989 (1991 on SNES), Original concept and design by Will Wright.
Era 4: Transition

DOS/Windows
- DOOM II, 1994, John Carmack, John Romero, Dave Taylor, Programming. Adrian Carmack, Kevin Cloud, Graphics and Artwork.
- Fallout, 1997, Jason D. Anderson, Leonard Boyarsky, Gary Platner, Lead Artists.
- Diablo II, 2000, David Brevik, Erich Schaefer, Max Schaefer.
- StarCraft, 1998, James Phinney, Chris Metzen.

Nintendo 64
- Super Mario 64 , 1996, Shigeru Miyamoto.
- The Legend of Zelda: Ocarina of Time, 1998, Shigeru Miyamoto.
- Goldeneye 007 , 1997, Martin Hollis, Director. Karl Hilton, Scenic Art Director.
- Worms Armageddon , 1999 (2000 on N64), Dan Cartwright.

SEGA Dreamcast
- Sonic Adventure , 1998 (1999 on SEGA Dreamcast), Kazuyuki Hoshino.
- Shenmue , 2000, Yu Suzuki, Story. Keiji Okayasu, Game Director.
- Rez , 2001, Tetsuya Mizuguchi.
- ChuChu Rocket!, 1999, Yuji Naka, Director. Yuji Uekawa, Art Director.

SEGA Saturn
- Tomb Raider , 1996, Toby Gard, Heather Gibson, Neal Boyd.
- Panzer Dragoon Saga, 1998, Yukio Futatsugi, Designer and Director. Katsumi Yokoto, Artist.
- Panzer Dragoon II: Zwei, 1996, Yukio Futatsugi, Manabu Kusunoki, Original Design. Kentaro Yoshida, Art Director.
- SimCity 2000, 1993 (1995 on SEGA Saturn), Original concept and design by Will Wright and Fred Haslam.

Sony Playstation
- Metal Gear Solid, 1998, Hideo Kojima, original design. Yoji Shinkawa, character and mechanical design.
- Final Fantasy VII , 1997, Yoshinori Kitase, Director. Yusuke Naora, Art Director. Yoshitaka Amano, Image Illustrator. Tetsuya Nomura, Character Design.
- Einhander, 1998, Yuji Asano.
- Final Fantasy Tactics, 1998, Hiroshi Minagawa.
Era 5: Next Generation

Microsoft XBox
- Halo 2, 2004, Paul Bertone, Jaime Griesemer, Design Leads. Marcus Lehto, Art Director.
- Fable, 2004, Peter Molyneux, Dene Carter, Ben Huskins, Mark Webley.
- Panzer Dragoon Orta, 2003, Various artists.
- Tom Clancy's Splinter Cell, 2002, Hugo Dallaire, Art Director. Steve Dupont, Lead Animator. Nathan Wolff, Lead Game Designer.

Microsoft Xbox 360
- Bioshock , 2007, Ken Levine, Story and Creative Direction. Scott Sinclair, Art Director.
- MassEffect 2, 2010, Preston Watamaniuk, Lead Designer. Derek Watts, Art Director.
- Geometry Wars: Retro Evolved 2, 2008, Stephen Cakebread.
- Lord of the Rings: Battle for Middle Earth II, 2006, Matt J. Britton.

Windows Moderno
- Portal, 2007, Various artists.
- Fallout 3, 2008, Todd Howard, Game Director. Emil Pagliarulo, Lead Writer and Designer. Istvan Pely, Lead Artist.
- flOw , 2006, Jenova Chen, Nicholas Clark.
- Minecraft , 2010, Kristoffer Zetterstrand.

Nintendo Gamecube
- Metroid Prime 2: Echos, 2004, Mark Pacini, Game Director. Jason Behr, Karl Deckard, Mike Wikan, Senior Design.
- The Legend of Zelda: The Wind Waker, 2003, Shigeru Miyamoto, Producer. Yoshiki Haruhana, Satoru Takizawa, Masanao Arimoto, Design Managers.
- Star Fox™: Assault, 2005, Yoshinobu Shimada, Lead CG Design. Yoshihiko Arawi, Art and Storyboard Design. Manabu Okano, Lead Background Design.
- Pikmin 2, 2004, Shigeru Miyamoto, Takashi Tezuka, Producers. Hiroaki Takenaka, Total Design Manager.

Nintendo Wii
- Super Mario Galaxy 2, 2010, Kenta Motokura, Design Director.
- The Legend of Zelda: Twilight Princess, 2006, Satoru Takizawa, Art Director.
- Boom Blox, 2008, Steven Spielberg, Creative Director. Ken Harsha, Art Director.
- Zack & Wiki: Quest for Barbaros’ Treasure, 2007, Hiroshi Yuugen, Art Director. Haruki Suetsugu, Lead Designer.

Sony Playstation 2
- Shadow of the Colossus, 2005, Fumito Ueda, Game Design. Shunpei Suzuki, Hitoshi Niwa, Character Design.
- Ōkami, 2006, Hiroshi Shibata.
- Gradius V, 2004, Hiroshi Luchi, Atsutomo Nakagawa.
- Metal Gear Solid 2: Sons of Liberty, 2001, Original concept by Hideo Kojima.

Sony Playstation 3
- Uncharted 2: Among Thieves, 2009, Bruce Straley, Game Director. Amy Hennig, Creative Director. Erick Pangilinan, Robh Ruppel, Art Direction.
- Heavy Rain, 2010, Written and Directed by David Cage.
- Flower, 2009, Bonnie Lui, Concept Art. Thomas Yamaoka, Illustration.
- Brütal Legend, 2009, Tim Schafer, Writer and Director. Lee Petty, Art Director.

Ademas los siguientes títulos estarán en versión jugable en la exposición para que el público pueda disfrutarlos:
- Pac‐Man (arcade), 1980 (Tōru Iwatani), perteneciente a la Era 1: Start!
- Super Mario Brothers, 1985 (Shigeru Miyamoto), de la Era 2: 8-Bit
- The Secret of Monkey Island, 1990 (Original Concept and Design by Ron Gilbert. Tim Schafer, Dave Grossman, Designers), que llena el hueco de la Era 3: Bitwars!
- Myst, 1993 (Rand Miller, Robyn Miller, Designers.  Robyn Miller, Chuck Carter, Graphics and Animation), representando a la Era 4: Transition
- World of Warcraft, 2004 (Mark E. Kern, Team Lead. William Petras, Art Director. Chris Metzen, Creative Director. Kevin Beardslee, Lead Animator. Justin Thavirat, Lead Artist. Brandon Idol, Lead Character Artist. Robert Pardo, Ayman Adham, Lead Designers) que cierra la cronología para la Era 5: Next Generation.

La exposición del Smithsonian, como vereis por los nombres que acompañan a los juegos, está muy centrada en el lado artístico de los videojuegos, y tendrá lugar a lo largo del año que viene (entre el 16 de Marzo y el 30 de Septiembre) en sus instalaciones.


Fuente > Museo Smithsonian (.pdf)
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